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crumas2 said:
Lots of interesting stuff in this thread, such as claims that the cell is a CPU/GPU hybrid (it's a CPU with some really powerful DSP hardware built in, not a GPU), and that the cell has 8 cores (it doesn't... it has 1 PPE and 8 SPEs, 6 of which can be used by developers), and finally, that the Cell isn't any harder to develop for than the tri-core processor in the 360 (it's definitely harder to develop for if you want to get good performance out of it).

I do however agree that the Cell has a higher top-end than the tri-code CPU in the 360, but it takes heavy lifting to get there, i.e. - it costs more.

it have the perfomance to do decent graphics, even better than wii cpu+gpu

 

 here the cell broadband engine doing a small primite ray tracing, rasterization it's faster. but ray tracing awesome lighting, shadows details.

here is using linux and cell to do 3d graphics , RSX is restrict on linux.

sony original plan was to have 2 cell broad band engines to get over 400gflops of perfomance and do ray tracing for  graphics. thats actually still not enough for full ray tracing either the demo above uses the ibm cluster of cell

but that turned to be too expensive and it would be impossible for sony get third party support. since the games are not coded but rather made using engines.

cell also got cut in half only 4 spu and clocked 1.6ghz and removed PPE to do the spurs engine, which is AWESOME for interface, it can stream tons of HD TV streams at the same time. i wish my tv had a spursengine it's just that awesome channel switching FAST and with tons of animations.

sadly the use of engines and not optimized code (even a sin sony falls into) prevents ps3 from truely shine.

spursengine also can do facerecognition with easy, mp4 H264 transcoding without sweating , and motion recognition using webcam and thats even more cut of cell.

completely sexy =).