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Onyxmeth said:
libellule said:
this is funny because it just shows how Kojima have failed to deliver a simimlar experience with MGS2/3 (never played MGS4, dont spoil plz).

I mean :

MGS2 : the boss fight are far from amazing and the overall boss are lacking background story
Fortune+Vampire were nice
but Solidus has no soul
and the MG Ray were so weak ....

MGS3 : it is very funny how
The Boss/Volgin/Ocelot/The End were VERY good boss and have some background story
while The Pain/The Fear were so poor ...

I have always thought that Kojima never understand completely what made the strenght of MGS1, at least, he never understood how the boss character in MGS1 were so good and that it was an important part of the game experience

Without spoiling MGS4 for you, let me just say the progression of the boss battles just gets worse in that game. Half of your bosses battles are semi-rehashes of MGS1 bosses and have zero of the personality those characters in MGS1 had. You had a repeat of an MGS2 battle. You had one wholy great and unique battle in the end of Act 4, and you had another rehash battle at the end that was acutally fantastic in every way because of how well it closed out the series. Overall though, bosses were a huge fail in that game when putting them up against the first.

To add to this list, or maybe replace something, I need to comment that the moment on the elevator when you're CODECing with Otacon and he can't figure out why the weight limit on the elevator is being exceeded, and then he gets all in the screen's face and realizes soliders are in the elevator with Snake in invisible camo, which ends in a sudden death match between Snake and four soldiers in ridiculously close quarters is just a fantastic scene.

well, it is ok for the minor spoiler

but it is what I was expecting in a way from these "copy boss robots"



Time to Work !