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Actually, I think its the saviour of the industry. As the potential market increases, the game has to cater to more people - including more non-gamers.

If done properly, this gives any game the potential for the designers to give the game experience they really want - to everyone.

Giving gamers "choice" has always been a winning decision in games. If you skip levels or sections, there will certainly be consequences. It won't be like you press a button, and watch the entire game, and all levels - without doing anything.



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