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big_boss said:
SHMUPGurus said:

From Wikipedia.org:

"Kitamura created many of the games cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima had him redo them."

Kitamura is known for creating matrix-like cutscenes. And what you posted actually proves my point. He wanted Kitamura to do it his way anyways.


But they weren't redone because they were bad, but redone because the CG was too long and dragged so they were shortened. In a Kojima Production pod cast Kojima regreted not being more involved in TS because fans of the original felt SK destroyed a masterpiece.

I don't get why making the cutscenes shorter was such a bad idea.  90% of the hate I hear for MGS is because the cutscenes are too long.  Then again, MGS2 and MGS4 are considered to be a worse offender in that area.