Sardauk said:
35 $ seems already a lot .. But you can't deny that Sony is far from the initial expected results for KZ2. |
I'm sure they are. Sales dropped like a rock after the first week.
I only contested the notion that the game failed to make a profit.
And $35 isn't so much seeing as Sony is not only the developer and publisher of the game, but also the owner of the console upon which it was released. Revenue from each sale of a game is split between the developer, publisher, platform holder (via licensing fees), retailers, and manufacturing/shipping costs. Removing retailer margins ($10-15 on a $50-60 game) and manufacturing costs ($5?) would probably leave them with over $40 per game sold, but I was being conservative with my figures.







