By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Sardauk said:
*makingmusic476 said:
sinha said:

Maybe they want to step back from the Killzone franchise and develop a new IP that will make them a profit.

 

Being conservative and saying that Sony only nets around $35 per copy of Killzone 2 sold, they would've already brought in over $60 million in revenue from the title.  What ungodly amount do you think the game cost to make to have failed to turn a profit?

I don't think you lack the basic skills of deduction required to figure out the above, so I have to wonder if you were merely trolling.  >_o

I'll give you the benefit of the doubt, however (though either way you end up looking bad), and I'll assume there was no ill intent behind your post.

35 $ seems already a lot ..

But you can't deny that Sony is far from the initial expected results for KZ2.

I'm sure they are.  Sales dropped like a rock after the first week.

I only contested the notion that the game failed to make a profit. 

And $35 isn't so much seeing as Sony is not only the developer and publisher of the game, but also the owner of the console upon which it was released.  Revenue from each sale of a game is split between the developer, publisher, platform holder (via licensing fees), retailers, and manufacturing/shipping costs.  Removing retailer margins ($10-15 on a $50-60 game) and manufacturing costs ($5?) would probably leave them with over $40 per game sold, but I was being conservative with my figures.