memory2zack said:
gergroy said:
memory2zack said: As much as I love Bioware's stories and paths, I don't like the gameplay they use here. This hybrid real-time/turn-based doesn't appeal to me. Why do we have to pause every time, switch character, choose skill, push space to make time flow, wait that all characters have executed their actions, reapeat ? Either make it real turn-based to get rid of this tedious process or make it action-based with customizable strategy for the party. KotOR did it right by allowing to chain actions and set some basic strategy for each character at least. I hope Dragon Age has customizable strategies, because I don't want to pause time a number of times for each battle.
Any info besides gameplay and story/plot ? Is there any alchemy, synthesis, blacksmithing? Can characters upgrade to stronger classes later on i.e. by joining a guild and completing their quests? |
I think they did all the pausing in the gameplay footage just to show you what they were doing, you should be able to do all that in real time, just like kotor. In kotor you could pause to plan out your stratgy or just run in and do it on the fly, and this looks just like that.
Yes, there will be crafting, so far they have announced that you can craft poison's and traps, probably more. As far as character upgrades that is one of the cooler aspects of the game. You start out as just a warrior, rogue or mage and then later on you will have the option to upgrade your class based on your choices and gameplay style. So the rogue could turn into an assassin or something, they haven't actually reveal what the upgrade classes are yet, but it's there. :)
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cool, class upgrades are good. I hope they have synthesis formulas. I rarely ever use any traps personally, even though thief/assassin is one of my preferred job/class. Without pausing its impossible to control you party efficiently, look at all the skills they have. The mages are going to be overflooded. There's a serious design problem in this field. Why don't they add strategy options for your party like KotOR did or have they? This sort of gameplay is not optimal for fully controlling the whole party to begin with.
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well, the idea here is the same for all Bioware games. your party will attack and cast spells on their own without you having to tell them to do anything unless you want them to do something specifically. At which point you can switch your control to that character or pause the game and asign the action you want them to do and then continue. It should be just like kotor or mass effect. But unlike mass effect you can actually take control of your other party characters.