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Isn't that what they said about the first one? And about the PS2? Isn't that a frequent tag line to generate attention?

I think it's a dumb comparison. One was made on top of the line computers (at the time) by a large number of animators, creating set pieces that would play out in only one specific highly tuned way, with a camera capturing exactly what they wanted you to see from the angle they wanted you to see it. The other is a videogame being run on a PS3 with a ton of variables, meant to cover a large range of actions, from any angle with a fraction of the staff being dedicated to animation and graphic design.

I absolutely adore Ratchet and Clank, and TOD is one of my Fav PS3 games, but this will of course just be a case of Killzone 2 vs Crysis where one side insists it's just as good maybe better no matter how many comparisons or technical analysis are made.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.