By using this site, you agree to our Privacy Policy and our Terms of Use. Close

sorry to burst your bubble but the peak polygon performance of the 360 is actually 6.5 billion polygons but thats not the number that it can actually put on the screen 500 million polygoons is the number that can be used in the games. The Peak performance of the Ps2 was 75 million but it couldn't put them all on the screen at once but instead it could only put 5 - 20 million polygons on the screen. The 360 performance is 500 million polygons with a degree of shader pixels. dead rising had 4 million polygons as max in a single frame.