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@ssj12
You seem to be confusing graphics with gameplay. Graphics are a representative of numerical game state. A suddenly destroyed object isn't so much graphics as it is a representation of a new state of an object. A game can run without any graphics what so ever, though it would be unplayable since there is no cues as to what is being represented by the world. So this comes down to that in a Physics World the world can still exists without graphics.

You are right though there are new techiniques that allow mass object physics to use a GPU. But physics are not reliant on a GPU. Physics engines have been in use for years. A GPU is not a graphics component. It is a CPU reserved for Graphics processing. A requrement for GPU Physics processing has been the problem of having the gfx sending data back to the system ram. This issue was over come a few years ago.

Your fourth paragraph is not so much about graphics as it is a representation effect of game state. "Destroy a building for a new route". That's a state/world change that has a graphical effect.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.