selnor said:
The physics engine for GT5P had better not be used. That engine is a very long way behind games like GTR2, LFS, Forza 3 and Race Pro according to SimRacing ( specialist simulation racing website ). And the customization side of GT5P was very basic. Compared to the likes of GTR, Race Pro and Forza 2. Surely GT5 will be radically different from GT5P in these areas, it has to be to even attempt being the most realistic. Can you please show me via a link why you think it will use GT5P physics?! |
No, you hope Im telling the truth. There was absolutely nothing wrong with the GT5p physics, the cars handled like their real life counterparts and lap times were so accurate compared to real life times. That insidesimracing site is good, but theres alot of people who have driven alot more cars than them that said that GT5p physics were spot on. Saying that though, I think your right to expect some improvements. There is a video on Youtube from a friend of mine and it shows him on one side of the screen and Massa on the other at suzuka. Both cars handled the same, sounded the same, were in the same gears and set times with a 100th of a second difference. I dont care about this term 'physics', I just want realistic handling and ultra realistic lap times, and GT5 will have that. Forza is said to have better physics, but from videos I have seen of it, it still needs some work on realistic handling. If I was on my PC i'd link you to it, and you'd see. Anyway, this isnt GT vs Forza, so lets stay away from that. Internal customization was great in GT5p, but I expect some minor improvements. External was ultra basic in GT5p, but im not sure I expect improvements. It wouldn't be like PD doing Vinyls etc. Once I get my PC back, il show you links.