Procrastinato said:
KZ2 uses lighting techniques that caters very well to the PS3's strengths, and have been shown to perform very poorly on the 360, thanks to the way the (usually very fast) GPU caches framebuffer data. So... KZ2, the gameplay, might be possible on the 360... but it wouldn't look anything like KZ2 on the PS3. It'd have to be rewritten to utilize the 360's strengths -- would that make it the "same" game? |
WTF. STFU. It's proven that the 360 is capable of DirectX 10 lighting effects. Certain lighting effects that aren't available on the PS3.
Alan Wake has the best lighting Ive ever witnessed. It's much more gradual than KZ2, it's mistyness in the woods for example is majorly unsurpassed.







