Squilliam said:
Technically its a more accurate and faster method of input. What im challenging you is to prove that the greater accuracy and speed makes the input better. I don't dispute that the interface is faster at aiming at all. You can easily argue that the gameplay is more fun with a mouse to you because you enjoy the interface better, but can you argue that the interface is better in a blanket statement? Btw all the levels in Halo 3 and Gears of War are on multiple different levels. In Halo 3 you're forced to use all the angles all the time because of people flying at you with Wraiths. So maybe you're just admiting to a carnal desire to also own an Xbox 360! |
Ah, but I don't have to prove that.
Whether accuracy is better or not is going to be an opinion and down to personal preference. If you like speed and unreal accuracy to have most fun then clearly it is, if you want something more real world where you can miss more easily then you won't. Therefore any discussion around that is more or less redundant to the point - i.e. it depends on the individual. You could consider what the majority would say a decider but really you'd need everyone to give each an equal try first so they're not simply voting on what they know vs what they feel is better comparitively.
However, what I can say without fear of arguement is K&M is more accurate input device than gamepad. As this means gamepad has a lower ceiling for how far it can support those who want supreme accuracy, and as you can esaily tune a game to ensure that K&M delivers an experience in line with a gamepad (average developers have being doing that inadvertenly for years!), then K&M is arguable better as it can be used to support a greater spectrum of options, some of which are simply beyond the gamepad due to inherent limitations in the device.
See?
Also the angles in Halo 3, Gears, etc. are mostly much less extreme than on previous PC FPS titles. But as I said this is getting better so hopefully it was more a failure of level designers to think more vertically than anything else.
My main gripe with K&M would be movement speed and control - for something like Oblivion or Fallout 3 I think gamepad has the edge due to the control of movement and creeping around vs K&M (although I'd note you can match it with K&M, the best way I've seen being to control you're movement speed with the rotating wheel input, but this is less intuitive).
Now I could go all PC FPS elitist (where's Shio when you need him?) and take the 'let's duel, you with your level of accuracy and me with mine' route, but that would of course be unfair!
Try to be reasonable... its easier than you think...









