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Taz! said:
selnor said:
Surely guys there is ALOT more important things about a simulation racer than the number of standard cars.

When are we gonna hear about the engines they have running the sim side of things. Also has the customization options for tuning and bodywork imrpoved? Can you have changable aerodynamic parts now, like available in real life for normal cars like a Skyline?

These are the things I would like to know.

The new physics engine for GT5p will be used (its excellent btw) and Im not sure about the customization side of things. GT5p however had enough interior customisation (dampers, spring strength, turning angles, aerodynamics etc) but the onlt thing you could do exteriorly was change the tyres and colour of the car. Im guessing there might be more in GT5.

 


Taz I hope your joking????!!!!!

The physics engine for GT5P had better not be used. That engine is a very long way behind games like GTR2, LFS, Forza 3 and Race Pro according to SimRacing ( specialist simulation racing website ). And the customization side of GT5P was very basic. Compared to the likes of GTR, Race Pro and Forza 2.

Surely GT5 will be radically different from GT5P in these areas, it has to be to even attempt being the most realistic.

Can you please show me via a link why you think it will use GT5P physics?!