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As of right now, the two things HVS has done best are create a solid game engine for the Wii and create solid PR for as of yet unproven products.

As some have been saying, it would seem that their ability to create a compelling game with broader appeal has been limited at best.

If Conduit had performed a bit better (still ongoing, but prelim data may well have this being the next Mad World) HVS would have been better leveraged as a middleware provider for other developers interested in creating a quality title specifically for the Wii. While they stated this was not their intention in one of their interview/press releases, I would say this is probably what they would secretly prefer had The Conduit been an overwhelming success.

It would seem that HVS, impressive Wii game engine or no, has demonstrated little more than mediocre abilities as game developers as opposed to game engine developers. But we'll see what lessons they take from the Conduit into their next project and how they do or don't develop as game developers in the future.