HappySqurriel said:
As a guess, the added features are probably more designed around keeping the Unreal 3 Engine competitive with other engines for PC development; and it would be unlikely that Gears of War 3 would look dramatically different from Gears of War 2 on the XBox 360. |
Tessellation, multi-threaded rendering are two areas of DirectX 11 development which are directly applicable to the Xbox 360. Also anything to do with using memexport and shader based compute are also applicable to the 360.
Tease.








