averyblund on 21 July 2009
Squilliam said:
Reasonable said:
Mendicate Bias said: Exactly Squillam!
I would argue that a aiming with analog sticks takes far more skill than using a mouse. The difficulties of aiming with an analog stick represent a real world scenario far more closely than instantly zeroing in on your opponents head.
The fact that you have to train yourself to be able to make small muscle movements and miniscule adjustments makes playing on a controller far more enjoyable to me since you can visibly see an aiming improvement as you play more. Ironically due to the ease of aiming in pc shooters, it's not the aiming that becomes better as a player gets more experienced but a knowledge of how to exploite a map. |
What you've described applies to any input, K&M included. Also, no matter how much you skill up with a gamepad you'll lag the accuracy of a K&M, which is exactly why it is argued to be a better input device.
Sqully's just arguing for fun. Technically a K&M is a better input for the act of aiming - there's no arguement in that it's a measuable fact.
As I said myself though that doesn't equate to gameplay. The main difference I find is that on console's everything is just slower due to the way games seem to be tuned. Unreal Tournamet 3 felt faster than most on a console, but was still slower than PC.
One other difference I note is that on console's the gamepad seems to steer everything to a pretty flat plane - there is very limited use of vertical space, particularly extreme angles for shooting, compared to the best FPS prior to the explosion of FPS on consoles. Of course this may be more design that function - but it's seems odd to me how artificially flat pretty much every console FPS I've played is.
|
Technically its a more accurate and faster method of input. What im challenging you is to prove that the greater accuracy and speed makes the input better. I don't dispute that the interface is faster at aiming at all.
You can easily argue that the gameplay is more fun with a mouse to you because you enjoy the interface better, but can you argue that the interface is better in a blanket statement? 
Btw all the levels in Halo 3 and Gears of War are on multiple different levels. In Halo 3 you're forced to use all the angles all the time because of people flying at you with Wraiths. So maybe you're just admiting to a carnal desire to also own an Xbox 360! 
|
I thought accuracy was the point of input. I mean a d-pad could be used in console FPSs games. That would certainly make it even harder. How is that a good thing? Its like arguing that a keybord is better for fighters because real fighting isn't easy and thus you need to battle the controls just as much as the opposing player. Not to mention pointing a gun is pretty simple in the first place.
I think a game should be difficult in other ways, not due to controls.
XBL: WiiVault Wii: PM me PSN: WiiVault
PC: AMD Athlon II Quadcore 635 (OC to 4.0ghz) , ATI Radeon 5770 1GB (x2)
MacBook Pro C2D 2.8ghz, 9600m GT 512 iMac: C2D 2.0, X2600XT 256
