Saw a couple of posters on using PS3 for seismic processing at SEG this year. It really seems to be that the PS3 provides you a really great amount of processing power for certain types of problems for a really low price. The problems have to be able to be solved in different memory constraints than those of your usual workstation situation but if you can re-code your software within those constraints and your problem is a candidate for parallelization in the first place then it is a great deal.
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