As much as I love Bioware's stories and paths, I don't like the gameplay they use here. This hybrid real-time/turn-based doesn't appeal to me. Why do we have to pause every time, switch character, choose skill, push space to make time flow, wait that all characters have executed their actions, reapeat ? Either make it real turn-based to get rid of this tedious process or make it action-based with customizable strategy for the party. KotOR did it right by allowing to chain actions and set some basic strategy for each character at least. I hope Dragon Age has customizable strategies, because I don't want to pause time a number of times for each battle.
Any info besides gameplay and story/plot ? Is there any alchemy, synthesis, blacksmithing? Can characters upgrade to stronger classes later on i.e. by joining a guild and completing their quests?







