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Couldn't be arsed to read through all these pages but in terms of eye candy Gladiator AD is looking pretty tasty. The updated Quantum3 engine now uses an impostor instancing technique that allows it to generate hundreds or even thousands of models without a drop in framerate. This'll allow for the great looking visuals in the trailer combined with a shedload of AI sensitive models that'll react differently depending on how the fight goes on.

Puts Konami's crowd efforts in Pro Evo to shame as well as Capcom's Dead Rising.

And the technique will also be used for The Grinder, as it stands with a year to eighteen months worth of dev time left they have up to 65 enemies on screen, it wouldn't surprise me if they break the century, and as well as the impostor instancing technique and the effects listed below it'll also have destructible environments.

The Conduit also displays some impressive graphic effects including bump, gloss and diffuse mapping, advanced particle effects, HDR lighting effects, real-time reflection and refraction and focus blur. All effects that you'd associate with the PS360 and wouldn't expect on the inferior graphical horsepower of the Wii. The only thing that let it down visually was the bland art style.

There are also the likes of Red Steel 2, Silent Hill Shattered Memories and Cursed Mountain to come which also look impressive.