By using this site, you agree to our Privacy Policy and our Terms of Use. Close

With the increasing cost in games development some companies are looking for solutions. Valve has this idea about turning the fans into the investor so they can pay the product and receive their copy directly from the developer.

One of the areas that I am super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget - it needs to be huge, it has to be $10m - $30m, and it has to be all available at the beginning of the project. There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative.

What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy of that game.'

So move financing from something that occurs between a publisher and a developer… Instead have it be something where funding is coming out of community for games and game concepts they really like.

http://kotaku.com/5318368/valve-let-fans-fund-games-development

Well sound good in theory... but how many gamers are going to pay for a game that'll be delivery 1 or 2 years later.