| ChichiriMuyo said: Gears of War cost 10 million because they didn't account for one cent of the cost of developing Unreal Engine 3. If they added the development costs for it in, it would have gone well beyond $10 million. Comparable games from companies that build their own engines easily hit the $20 million mark. No other game on the quality level of the Gears series is even close to being that cheap to develop.
Also, in case you forgot we just recently learned that Crackdown failed to post a profit even after 1.5 million sales. How are comparable games supposed to make a profit at 1/3 of that number? |
The Crackdown developer stated that, not the publisher. There's a huge difference in the meaning of "breaking even" from those two very different perspectives. You should read the thread on it.
http://www.vgchartz.com/forum/thread.php?id=80080&page=9







