Akvod said:
If you're going for cinematic then GoW is very cinematic. If you played for a cinematic feel rather than SA in Hitman, you could have really operatic scenes in Hitman (particularly the Curtain's Down mission). I need to know what you define as a good video game story. Some people think that MGS has a great story because of how complicated it is, while others think it's a hinderance. Deus Ex suffered from technological limits and poor voice acting. BTW I noticed in my last post I said "Video game video game" lol. |
It's not really about the VA etc ( although it helps ). But more to do with the actual characters and broader story. Is it believable that it is bigger than what you are seeing and being told? Does the story feel fleshed out?
Take MGS. MGS is all over the place. And it does a very poor job on the script. Because of this it suffers dramatically at seeming bigger than what your witnessing. You dont believe that there is a whole world out there while the events take place.
It's strange. For those who havent read Fall Of Reach book, you simply wouldn't have the foggiest as to why the director in OP would say what he's said. It really is a masterstroke that a single game in 2001 turned into an epic universe saga. And the character MasterChief ( by accident or not ) will be a massive iconic character on the big screen. It's like Star Wars. You can't put your finger on why it's awesome. It just is. And I think the major reason why, is not actually due to story, but to iconic things. Like the Lightsaber. Yoda. Darth Vader.
Halo has these to, Masterchief, Warthog, Elites, Prophets. It's this that makes Halo so good in the Sci Fi world.







