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Errr there wasn't a single mention of GAMEPLAY in the OP's post.

It was

1. Looks nice
2. Looks nice
3. Looks bad ass

I haven't played PoP on the current gen, but I don't think that it diverged from the SoT trilogy in a good way (no time mechanics, no dying if you fall, etc). Assassin's Creed was such a huge dissapointment, sorta like Fry Cry 2. When you see the scripted gameplay, and the developer's description of a really open world and complex gameplay, it seems awesome on paper. When you actually play it, it absolutely falls flat. They were constantly saying "Prince of Persia team" and the reviewers were overhyping the game, saying "It's like PoP in the crusades era".

But PoP was a platformer, where you have to make the job and cordinate and use skill. In Assassin's Creed, you literally hold 1 button and just run and Altair does everything for you.

The combat consisted of just timing counters over and over and over, and you could take on armies even if you only played for a few days.

Social stealth was such a dissapointment. I could fucking climb walls and do as much crazy stuff I wanted, as long as I didn't kill anyone in plain sight. If the thing was on high alert (red) it was pretty much stay away from the guards, or you could even just press blend and slowly walk past their noses.

What I was expecting was if you stand out in the open, than the crowd then you'll be spotted. If you do crazy shit like climbing things, guards will stop you or follow you, not just some roof guards on predetermined areas telling you to get off.

Whatever I'm rambling now.