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Marathon Series: MA-75 assault rifle. It's your typical assualt rifle + grenade launcher design, but it has a nice big magazine full of grenades. Which is good, because blowing yourself up with a grenade is the only effective way to jump in this game. Blowing myself up never felt so productive.

Unreal Tournament: Flak gun. Devastating at short or medium range with a fast firing rate. Close second is the biosludge rifle. Despite being short range and damn hard to use, a fully charged shot does so much damage that it's totally worth it.

Battlefield 1942: M1 Garand. The accuracy of a long barrel rifle makes this weapon a threat at any range. Throw in semi-auto action for a series of fast and accurate follow-ups if the first bullet doesn't hit brain and you won't find a more dangerous infantry weapon in this game.

Half-Life 2: The gravity gun. Do I really need to explain how awesome it is to crush your enemy's head with a radiator from twenty feet away? Or crush your enemy with another enemy?

Team Fortress 2: The flamethrower. There's nothing quite like flanking an enemy offensive, lighting a half-dozen people on fire, and watching their push fall apart as they scramble to find a way to put out the flames. Even if nobody dies, I consider it a pyrrhic victory to sow that much chaos amongst my enemies.

The Conduit: The shrieker. A semi-automatic weapon which fires laser-guided missiles. Hmmmm... Okay! Second place goes to the warp pistol's crazy ricochet. Watch out for the death blossom that bursts from those charged shots.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.