Pk9394 said:
I'm sure the thing you suggested, everyone of those company already hired someone to manage the budget with license middle ware. company are not run by dummies, management level will find every possible way to keep cost low.
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Yeah I totally agree with you. But at the time that article was written one year ago, i'm not so sure that was the case. If it really took 500,000 copies to break even, there would be so many companies that have fallen so short of that goal that they would probably be in dire straits right now. And as far as I can tell, there have been very few companies that are in trouble. The only ones I can think of are Atari and SCI. Both of which are in trouble mostly because they have been making consistently crappy games (except for maybe Tomb Raider Legends)
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 
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Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.







