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Khuutra said:
You can get competitive within any system, regardless of how simplistic it is. The point is accessibility and the ability of people to pick it up and play.

No, being a long-time gamer does not give you rights to special treatment in terms of development. There aren't enough people who demand closed off, inaccessible experiences to make them a viable market.

That's all there is.

Then make it simple, make it accessible, and make it balanced. Don't make it watered, don't make it random, and don't make it so shallow. Those are two very different things. Unfortunately, most Dev's and people prefer the latter.

It's true that you don't need complexity to make a great competitive game, but it needs to be deep.



By life end:

  • Wii- 100 million+
  • Xbox360- 35~40 million
  • PS3- 30 million
  • PSP- 30~32 million ------------- FAILURE
  • NDS- 85~90 million (Skeptical)  - FAILURE
  • NDS- 100 million+ (Optimistic) -- Success!