| stika said: radiant silvergun? anyone has a link for that? |
Note I put not one but two question marks after Radiant Silvergun in the OP, it has not been announced or anything, it's just a possibility.
Since this has come up twice now I went looking for information on it...
Gamasutra: Treasure's Maegawa: Microsoft Asked For Radiant Silvergun On XBLA
January 5, 2009
Treasure CEO Masato Maegawa has revealed that Microsoft asked it to remake classic shoot'em-up Radiant Silvergun for XBLA -- though Treasure hasn't yet decided whether to do it.
Originally released to arcades and the Sega Saturn in Japan in 1998 Radiant Silvergun was the precursor to Treasure's other revered shoot'em-up, Ikaruga.
Though the game never saw a Western release, it has developed its own cult following, part of its appeal owing to its expensive import pricing and rarity, but also due to its unique weapons systems, which forgoes power-ups in favor of offering seven different weapons accessible at any time.
With the popularity of downloadable console games, Maegawa reflects on the possibilities of re-releasing Radiant Silvergun on a console service, commenting, "I think we'd definitely like to see it out there. But the situation around that game is a bit different from Ikaruga, so I don't know if we'd see it on [Xbox Live]."
"Microsoft actually asked us if we could put it out," he says. "We're thinking about it, certainly, but it's not as simple as just saying 'OK, let's put it up.' I mean, sure, with Ikaruga, we released it as-is without having to do or add a great deal to the game, and it was popular and well accepted for what it was."
"But if you play Radiant Silvergun nowadays, it's certainly aged in assorted ways, and I'm not sure they're all good," he adds, laughing.
We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai
It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps
We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick







