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Most people always come back to the argument that you can make a cheap good game on the Wii that will sell 500k units and you will be profitable too , totally ignoring the financial strain the publishers and developers have to work with...

 

EA revenue for the year 2008 was 4 billion $ and they lost 96 million$ on that ( non GAAP).

To reach that they had 31 titles sell over 1 million units...

 

Do you even realize how many 500k title they would have to release to make that kind of revenue ? 

Answer is definitly more than the market could absorb...

They don't have a choice, they need big games that sells millions copies to survive. And multi million selling third party games are just not easy to come up with especially on the Wii...

 

PS : I guess someone is going to argue they could always fire 75% of their staff and focus on smaller gamers, yeah, right that would be really good, firing tens of thousands of game developers...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !