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AE86 said:
selnor said:

WTF are you on about? Do you know anything about cars? Do you know what Ive done? When I was 16 years old, for 12 months I toured with GP2, and helped work on the cars with my uncle who was in F1 the next year. You picked the wrong person to argue with about, tyre pressure, engines etc etc. I know what makes a REALISTIC racing game.

Tire pressure...hahahahah....sixteen years and you learned about tire pressure?

How about camber? caster? toe? steering axis inclination? bump damping? rebound? anti-roll? Scrub rate? Suspension track? Viscous vs clutch pack LSD? Open diff vs locked diff? LSD preload? 1.5 way vs 2 way LSD? Parallel steer? Dog tracking? Port and polishing? Valve timing? Valve overlap? Aluminium vs Cast Iron blocks? Cam timing? Cam lift/duration? Bore/stroke? Firing order? Gear ratios? Final drive ratios? Downforce? Compression ratio? Octane ratings? Radial/bias ply? Slicks vs drag radials vs street tires? Stage 1 vs Stage 2 clutch? Lightening flywheels? Torque converter stall? Ignition cut launch control? Fuel cut? Helical cut vs straight cut gears? Sequential vs 5 speed vs Dual clutch vs Automatic transmissions? Drive by wire vs carbureted vs throttle body? Hell, do you even know the difference in oil weights?

I could go on for days, but I'm sure you'll find a way to come up with a response chock full of wikipedia quotes.

From what I've seen you know next to nothing about cars, if you'd like to argue I'd be more than happy, but I can assure you my life in the autmotive engineering industry and being an pro-am track day driver/drifter has afforded me a lot more knowledge than your "tour with GP2".

LOL. You talk about wikipedia and yet thats probably where you got that info. LOL.

I have never talked about racing ( real life racing and specs ) with anyone on this site. So your pulling accusations out of your backside. I have only ever talked about the Racing in VIDEO GAMES on this site. And now you bring to attention all the stuff you dont understand, it's a perfect oppurtunity to say to you that is exactly why Forza is leagues ahead of GT. Forza has so much more tuning options than GT it isn't funny. Yes I only have GT5P as a guage. But Forza 2 wiped the floor with GT5P in terms of tuning. After playing Forza 2 then playing GT5P not being able to to set variable camber on GT5P for instance is painful. Yes you can change camber, but it's so basic compared to Forza 2's dynamic variable system it hurts.

The fact that you think GT has been at the forefront in Realism proves to me that you know very little about racing, and what actually affects the car as it hurtles through a corner at 100 mph.

The majority of things you talk about there are mechanical and only influeantual in certain racing competitions. Almost all racing competitions have a certain spec list to operate to. Meaning you have to opt for a certain LSD or you will be disqualified. Competitions have rules. Many things affect the handling of a car. The reason why I mention Tyre deformation so much is that the tyre on any car in any competition does 60% of the work for handling. That is the only part of a car the touches the road. It converts the power, the braking, the entry and exit speeds. Also the brake temperature affects the tyre temperature. A track may be 30 degrees and be optimal for one type of tyre. For instance softer compound will heat up faster and have much better grip quicker. But fall away much faster as they grain. Forza 3 has all of this implemented. Again this then affects understeer and oversteer. But another driver may be on a harder compound. Which will take longer to heat, but provide better grip for longer. Even then it depends on a cars aero design. Certain cars can make softer compounds last longer because they treat cars tyres better in the corners.

Tyres and their condition can make as much as 4 secs a lap in race conditions. If GT5 does not have this very intricate system ( which takes alot of resources to calculate ) then it's fail fail fail in terms of realism. I have no doubt that the mechanical tuning side of Forza 3 will be top dog. As Forza has always been far in front over GT. I hope to god they have an in depth telemetry system in GT like Forza 2. Because this is vital to understand how a car is behaving and where you can make up 0.100 s.

If you want to speak about real world racing in it's technicalities. Come and join the racing specialists forums where I have been a member for 7 years. Peace.