S.T.A.G.E. said:
As I said before, there was barely a hardcore audience at the time the first Mario was out. Mario is a casual mascot, aimed to suck casuals and children into the realm of videogames (IE: Like they did with me). He is put in cartoons, books as a image of what Nintendo has to offer. Mario titles are well crafted, but they are created to generated new gamers and also hold onto the attention of those who have grown with Mario. When I say a hardcore following, I am stating that the brand has loyalists, who find quality in the product and will play it in a more challenging manner than say casuals who will just play from beginning to end. These loyalists will find all the secret rooms and all that the game has to offer. Casuals....do not care to do type of thing. Final Fantasy is a JRPG, which takes strategy. You need to put things into their proper categories. When you say casual...you think anything that is popular. No! Stop that. A casual title, is a 'pick up and play' game that is crafted intentionally to catch the eye of non-gamers. A game that can be played within an instant without having to learn sixteen to eighteen buttons and you can be on your way to having fun. It doesn't provide and intermediate challenge, unless one seeks to progress or one cares to see all there is to see in that game. The PSP is more hardcore than the DS, because it doesn't have too many games that appeal to casuals. It has the gorier, grittier, mature titles. It has intermediate level games or higher at best with few casual titles. The DS is a great portable that has way more games that casuals can "pick up and play" along with games that hardcore can play as well. Except on the flip side, theres less of a percentage of hardcore games on that portable. As one person said before...for every hardcore game, there are five casual games on the DS. Nintendo has always thought of everyone and not just the hardcore. This is what everyone seems to forget. |
basically what i get every time i read a post form you is this: if it's not packed with gore, tits, and excessive cursing, it's casual.
say what you will, but the early mario games were quite challenging. back then casual appeal wasn't what it is today. super mario bros. on the NES sold over 40 million not because it was casual, but because it was a good game. also as far as SMG goes, you said it yourself, there is enough material for hardcores (...loyalists, who find quality in the product and will play it in a more challenging manner... will find all the secret rooms and all that the game has to offer.)
as i stated before, i have had enough of t3h hardc0rez looking down on the wii because not every game has a mature rating. yes, nintendo appeals more to casuals. that does not mean you can't find a "hardcore" experience on the wii or ds. it's true that the PSP has a higher percentage of core games than the DS, but when you take a good look at each handheld's library, you notice that the DS has a much higher quantity of core games.
I'm not here to bash the PSP, i own one myself and think it is a fine machine. however, you are sorely mistaken if you think you can find a greater number of core games on it.
to get back on topic, the DS's appeal to women is not the only reason the DS is winning. there is also the matter of better software, better price, battery life, and the abundance of piracy on the PSP. no one factor can attribute to one consoles success.







