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When a product is sold as the console for casuals, it's not really surprising that people use it casually. Products don't have to be used every day for them to be successful. That's only really a benefit if your product is actually consumed when used.

What matters is whether the purchase is made and enjoyed, not whether the purchaser spends 2 hours or 20 hours a week enjoying his/her purchase.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.