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digitalentourage said:
I suppose I'm in the same boat really. What I define as a game that is "core" is a game that requires a certain level of feedback from the gamer in order to succeed at. I'm talking about either skill, time, effort, or emotion. There can be core games of any genre, and certainly of any theme. a game that is core is designed and created to focus on those that take video gaming seriously, and wish to invest loads of time into completing. Examples of Core games for me in various genres would be

shooter: Half-Life 2, Killzone 2, Gears of War, Resistance, CoD(MW)
platformer: Henry Hatsworth, Prinny: can i really be the hero?, Castlevania, Ratchet and Clank.
wrpg: Fallout, Oblivion, The Witcher, Demon's Soul's(Japanese, but wRPG style.)
Action-Adventure: Monster Hunter, Ico/SoTC,
free roam: GTA, Infamous, prototype
rhythm: DJMax, o2Jam, DDR,
Strategy: Valkyria Chronicles, Advance wars, starcraft, warcraft.(final fantasy)
jrpg: SMT, Final Fantasy, Dragon Quest, Shadow Hearts, Xeno(gears/saga)
racing: Gran Turismo, wipeout
Fighter: Street Fighter, Soul Calibur, BlazBlue, MvC.
Puzzle: Lumines, Henry hatsworth(kind of), Meteos.
horror: RE, Silent Hill, Siren.


It's hard to make a good definition, and I guess it changes based on the person. I suppose my argument is really useless to make because to someone mario might actually be a core game.

I don't believe you are telling the whole definition of what you believe makes a game core.  What you just said does not explain why you think Castlevania is core and Super Mario Brothers is not.  With your explination, how does Super Mario Brothers not fit core, while Castlevania does?



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)