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your mother said:
twesterm said:
your mother said:

30fps? What resolution?

Anyhow, doesn't matter, as even on the PC version the framerates will be "locked" at 60fps.

But the differences between the PS3 and PC versions don't stop there - have a look at the preliminary benchmarks for the PC:

http://www.pcper.com/article.php?aid=464&type=expert&pid=5

2560x1600@46.6fps average. Higher Definition indeed...


They aren't going to lock the FPS at 60, there's no good reason to have that hard lock on there. None of the other UT games did this and I doubt this one will too, though they all do have a console command to lock the FPS.


(and @ WEWdeadeye)

There may not be a good reason to lock the fps, and while none of the other UT games did so, this doesn't mean that they aren't:

http://www.pcper.com/article.php?aid=464&type=expert

From page 2, and I quote:

"There aren't a whole lot of options for graphics in the demo right now, but we did set the texture and world detail levels up to their peak at 5. V-Sync was disabled though the game does have a 60 FPS lock on it so scores on the higher end cards are going to look closer than they might otherwise be. "

And WEWdeadeye, lol all you want, but bear in mind you are having a good old lol'ing at that site. That's all.


 Thanks for highlighting that, now I'll highlight the part you missed.  Isn't this fun!

I've already worked in Unreal 3 (not the demo) and the framerate wasn't locked.