JaggedSac on 09 July 2009
| JaggedSac said: Natal is NOT just about 3-d motion tracking. It is about the entire package of vocal, gesture, facial recognitions plus the 3-d motion tracking put in one device with one API that requires no additional processing from the platform. This is very enabling for developers. They are wanting Natal to be used mainly for intuitive interaction with a television. Not necessarily for games as I have described several other uses, such as educational, physical, and business. It encompasses all of the elements of human expression in one device. Physical, audible, and visual. I guess it doesn't encompass smell, but that will probably come in due time. If I am displeased with something in a game, I can flick it off, say something deragatory, and have an angry face. Natal could detect every single one of those actions and provide a developer the means to execute a reaction to those actions. What that could be used for, I don't know, but it is there for people creative enough to embrace it. I don't know about you, but a game that reacts to vocal tones and facial gestures while I am playing would blow my mind. Sure this could be done already, but developers would have to combine several technologies and pay for them if they do not want to develop them themselves. Let alone require the client to have hardware that does both. And then the software would be taking the performance hits and not the hardware. So you will lose in either the gameplay or graphics department. Natal will be a very enabling device for developers. We shall see what exactly developers can create with it. |
Ah ok. Just like the mouse was not created with the intent of making the RTS genre possible, Natal has the possibility of spawning new genres without the express intent to create them. It should be considered a very handy tool in which to approach interactive possibilites.







