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WoW is only an analogue of a perfect capitalist system if a small group of horde players own all of the GMs, are able to influence future patches via gold payments to the GMs to buff their prefered classes, and nerf clans that don't have the capital to buy their own GMs. They also have to be powerful enough to control the supply and distribution of weapons armors and items, and prevent any items/armors/weapons that could threaten their monopoly from being distributed period. They also have to have all pervasive in game media outlets so they can convince the masses that poisoning themselves is actually a good thing, and to buy horde brand poison potions, and then pay the GMs to include this information in future patch notes, and instruction manuals, also hiring people to write faqs that include this useful information. Then maybe it would be slightly closer to an example of a perfect capitalist system. As it stands it represents a heavily regulated capitalist system.



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