Come on, you can do better than that. Richards Burns Rally? Seriously, you are talking about the game that had over-steer confused with under-steer. The game which negated roll-bar effects on the cars, and that any level of suspension felt exactly like a Hard suspension.
I admit that physics wise, GT isn't the best real simulator, that title goes to GTR-2 (Which Race Pro tried to emulate, but faltered in a lot of the aspects, especially with each car handling almost identical), the physics, driving and car damage effect on your driving will make you sweat to make it to the end of each race, just like a real race should do.
But GT, with it's diversity, accesability, has been and still is considered as the best console racing sim. Forza, as a real life sim, has a chance to give it a true run for it's money, because they have been improving in each game. But to this day, the only racing franchise that can compete with GT is MK.
Edit - @SamusAran, that's the same that GT 3 sold
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"







