Destroyer_of_knights said: hey Ail, is sacred 2 any good? I've been some what interested but the reviews that have come out have been mediocre and that some what put me off. |
It's a diablo 2 clone...
Camera is not as good as in Diablo 2 and 3D world sometime gets in the way ( hills or forest bloquing your way).
It's lacking stuff like runes/runewords that really kicked ass in D2 and I prefered the way uniques and sets were in D2 ( here the gear has level so as you level you find better versions of the same unique or set item)
And you can't really do boss runs for gear like I used to in D2.
However the skills/combat stuff is a lot deeper than D2 and the world is a lot bigger too. My first 2 playthroughs in Bronze and Silver mode I mainly did a few side quests and sticked to the main quest and this time in Gold difficulty I am exploring and I have already found like 7 sideboss I had no clue existed and from what I read on the web there's like a dozen more for me to find.). And there's 2 higher difficulty after gold...
One thing that kinda bugs me is that due to the world being so much bigger, you feel less swarmed by mobs than you were sometime in D2 because you have more space to move to...( you don't run into 10 mobs every 2 steps like you did on some D2 levels)
90% of the action is outdoor, there's no real dungeons( a few caves and such but nothing worth being called a dungeon).
All in all I would rate Diablo 2 higher but I'm dying for D3 so it will have to do in between...
It's nice to be able to play a D2 like game on the couch too ( the drawback is fights are not as epic as on PC as you have less control, you can't really teleport around dodging bosses like you could in D2, it takes too much time to select your port target with a controller).
It does make me understand why Blizzard said they had no plan to port D3 to console. You really have to take some choices away from players when they only have a controller and no mouse and it removes some of the difficulty of the game..( you can simulate mouse targeting for stuff like ports or area of effect spell targeting but it takes so much longer than with a mouse). Having controllers only makes fights a little less fun than D2 imo//
The positive thing is really the complexity of the skill system, there's a lot more to your char than planning what skill you will raise at what level ( you have skills and combat arts and raising the level of combat arts raise their cooldown which you can offset through skills or buffs, so it's always about finding a balance on how hard you want to hit and how often you want those hard hits to be available).
There isn't really a spec set in stone for each class, the way it kinda was in D2 ( there wasn't many ways to do a fireball/frozen orb sorceress ). Here between the 10 skills you choose ( and most class really only have like 5-6 that are required to be good) and the combat arts stuff you have a lot of freedom...