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Taz42 said:
Mars said:

Iam not the one making assumptions or using opinion as fact. Id like to know the cost of MGs4, factual cost. Not someone baseless opinons on it.


Really? You seem awfully keen on shooting down anyone that actually seem to have a clue on the subject of cost of labour.

Anyway, I might as well add that my company charge about $11-$12k per man-month from publishers for the advance development budget. If we're lucky we have 10% profit from this advance, but usually we're just barely breaking even.

We're not the most expensive developer out there but we're not the cheapest either. I've heard numbers from $9k to $15k per man-month. This gives us a range of $108k - $180k per year per developer.

So going back to the initial $100k a year claim, I'd say it is a pretty spot on estimate.

Is that fact enough for you?

 


Plus there is the reported 500k minimum. 500,000 x $60 = $30,000,000. Take a few dollars off each game sale for lisencing fees and other things, and you have $20-$25 million left over. Of course not having to use your own engine can reduce that considerably (Unreal 3 Engine), but something tells me Konami isn't using middleware, and they certainly want this to be a showcase game for the system. Hence I'm guessing $20 million is the minimum they are spending.

Yet even if they spend twice that much (including marketing), it would just take a million copies sold to turn a profit. Even now there are enough PS3's out to sell that many. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs