Taz42 said:
Really? You seem awfully keen on shooting down anyone that actually seem to have a clue on the subject of cost of labour. Anyway, I might as well add that my company charge about $11-$12k per man-month from publishers for the advance development budget. If we're lucky we have 10% profit from this advance, but usually we're just barely breaking even. We're not the most expensive developer out there but we're not the cheapest either. I've heard numbers from $9k to $15k per man-month. This gives us a range of $108k - $180k per year per developer. So going back to the initial $100k a year claim, I'd say it is a pretty spot on estimate. Is that fact enough for you?
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Plus there is the reported 500k minimum. 500,000 x $60 = $30,000,000. Take a few dollars off each game sale for lisencing fees and other things, and you have $20-$25 million left over. Of course not having to use your own engine can reduce that considerably (Unreal 3 Engine), but something tells me Konami isn't using middleware, and they certainly want this to be a showcase game for the system. Hence I'm guessing $20 million is the minimum they are spending.
Yet even if they spend twice that much (including marketing), it would just take a million copies sold to turn a profit. Even now there are enough PS3's out to sell that many.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








