HappySqurriel said:
With wages, office space, equipment and software assume $100,000 per developer per year ... Depending on how long they have maintained this size of team, and how large the marketing costs will be, their total cost will be in the $40,000,000 to $80,000,000 range ... That means they have to sell 1 to 2 Million games to break even and 2 to 4 Million games to have a healthy profit; all this on a system which hasn't sold 5 Million systems yet ...
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You should provide a like to the $100,000 figure, unless you want to be flamed like all hell.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








