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I thought I saw an interview with Michael Pachter where he said that he wasn't much of a gamer and his analysis was primarily a business analysis and was not (necessarily) focused on the quality of the systems as game machines.

I'm paraphrasing (of course) but when I read the interview it made it clear as to why his analysis was often so wrong; if you look at the systems and ignore how fun or interesting their games will be it makes it impossible to understand how well they will actually sell.