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disolitude said:
LordTheNightKnight said:
disolitude said:
A 360 exclusive that I think looks amazing in Crackdown.

Consider the time of release (early 2007) and consider that the engine never EVEr has any slowdown. And then consider the scale of the game...

That is one amazing game engine people. To bad GTA4 couldn't use that engine...

Apparently it was Renderware, which was used for III, VC, and SA. Engines don't make better games. They just help with costs and development time.

I think that some game engines hinder the gaming experience and some do make it better. When game devevelopment starts the designers have to understand the scope of the game, console they are developing for and the engine being used and the final product has to cover all bases. (look good, maintain solid frame rate, offer extras like split screen...etc)

For example, bungie gets a lot of slack for the way Halo 3 looks...however one must understand that the engine used is probably pushing the very limits of 360 when the game is firing on all cylinders. (4 player coop split screen with massive battles against covenant involving several vehicles in huge areas)

Crackdown to me is an example of a game which got everything right. Looks great, smooth frame rate, coop online... if it had split screen, that game would be quite amazing.

Still my point was about GTA IV and Crackdown and their engines. The CD developer was using the engine used for three of the GTA games, and they still got them to run better, so it was likely the skill of the developer here.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs