In a gaming landscape where most titles look impressive these days, it's getting trickier and trickier to impress cynics like us. However, Remedy has really done some amazing things with the proprietary technology in its engine.
You can see the hallmarks of quality design all throughout Alan Wake's world beginning with Alan and the other main characters themselves. The facial animation, lip-synching, and the combination of careful key-frame animation and motion-capture, combine to create some stunning sequences in the game. During moments of action, watching Alan, who's no action hero, stumble slightly as he lunges out of the way of a flock of demonic birds, looks wholly convincing; other, less overt things like dialogue exchanges between Alan and Barry show subtlety.
As we mentioned above, light and dark play critical roles in the experience. The engine handles all kinds of effects with panache. Every major object in the environment, including Alan and his clothing, is self-shadowing – meaning that light sources in the game cast massive and frightening shadows over surfaces all over the place. It's real horror-show stuff; the kind of detail that really builds atmosphere.
On a grander level, there's a key moment in the game where a certain building suddenly gets torn very violently apart – and you will be floored by the dynamic damage, impressive physics and brilliant smoke and particle effects at play.
This says it all. Also IGN confirm here best effects they have ever seen.







