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Riachu said:
lestatdark said:
@Silentmac

That bothers me as well. Our generation grew up with games like Contra, Ghouls and Goblins, Kid Icarus, Ninja Gaiden, Shinobi and others of the such who really gave you a huge challenge but where very satisfying when you beat those games. Nowadays it seems that most companies are trying to simplify things to the utmost that they can, and NSMBWII is going to be a case study in that aspect of gaming IMO.
The demo play that actually skips parts forward is scaring the hell out of me, because if it works, the other companies are going to start using similar mechanics, and we will be left with games that can be played by a blind monkey while peeling off a banana and scratching his butt.

The reason why games were hard back then was because they were trying to compensate for the fact that they were also very short.  Games can be longer now so less difficulty is needed.

Yeah except NSMB Wii will be a short game.  I don't think dumbing down games has anything to do with the length.  Moreso, that younger gamers tend to give up if something is frustrating.  It took me like 50 trys to beat the Bunker level in Little Big Planet.  That is one of the reasons why I actually like it a bit more than Super Mario Galaxy, even though I recognize that SMG is the better designed game.  It was just so satisfying to finally beat that level, it reminded me of beating the underwater level in TMNT when I was a kid.  Sometimes it is very satisfying to beat something after great difficulty.  Thats why I usually start games on Hard mode these days if it is an option and I was shocked when I had my ass handed to me on hard mode when I played The Conduit recently...I hope what we see in the future is games getting more difficult if they are going to put in a way to skip the harder parts.



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