| Killergran said: Multiplayer experiences are usually designed around beating your opponent. They are usually about competition, and being better than the people you are playing against. Unless you are actually better than the ones you are playing against, it's not going to be at all the same kind of experience. I have never really been a fan of competition. I always feel sorry for the ones who loses when I win, and I feel bad about losing when I lose. So it's sort of a lose-lose situation for me. Meaning that multiplayer experiences have always failed to capture me. However, I have always loved to get sucked into a story and feeling like the center of the world, so singleplayer has a huge appeal for me. |
Why so serious?
If you look at online play as serious competition, then that's probably why you dislike it. Unless you're playing in some organized championship, there's no pressure. I play CoD5 online often with some friends. We lose alot, but still have fun. It gets even more entertaining when the hardcore players with mics get whiny because you killed them.
I really don't understand why you'd feel bad about losing, or feel bad for others. This isn't a live sport. No one's losing anything. You actually remind me of someone I met in an MMORPG. This chic literally felt that it was wrong to kill other players in PvP (player vs player). She completely stopped doing it.
Anyways, I guess our tastes are just way different. I do love good a good campaign, but I specifically hate it when you play as some superhuman character in some cliche story that invovles you being the only one that can save the world. That's one thing I always loved about the CoD series - the missions are intense and for me personally, they tend to make you feel like you're just another random soldier (your character doesn't get much attention), but one that's working with a team as whole. It makes me feel like I'm fightin a signifgant large-scale war. I was hoping that Resistance 2 would give you that feeling considering the storyline and all the stuff the devs said, but the entire story was just another typical alien-invasion setting.








