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It will be that way Entroper, as far as I understand anyways. The way its explained to me is that the current way of doing things is somewhat of a hack and isn't the intended method of producing content.

Let me see if I can find the link...sec..

 

http://developer.valvesoftware.com/wiki/Portal

  • There is a material property to specify which walls cannot be "portalled" but it does not work right now, you will have to use the brush-based entity func_noportal_volume as a workaround untill a new compiler is released.

 



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