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Every Final fantasy game that I have played deeply has always included a kind of Limit break system and if so any ideas on how it might work?

 

FFVII- Standard take damage and the Limit break gauge would fill until you could do a stronger attack then normal

FFVIII- Limit Break appeared at random and usually when your characters where near critical health levels

FFIX- Trance mode gives you stat boosts and a new appearence.

FFX- Overdrive system-Varied

FFXI-Did not Play

FFXII-Couldnt get far enough to experience anything 



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"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi