Shadowblind on 02 July 2009

Splinter Cell: Conviction creative director Maxime Beland wants people to finish his game. Accordingly, it looks like Sam Fisher's latest adventure
will be clocking in at around 12 hours. "I want people to play my games and finish them," Beland recently told Official Xbox Magazine. "We're
going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really
****ing hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal." Normal mode, however,
will be "for normal gamers, that are going to spend 12 hours playing our game and not 30 because they're dying all the time." For those worried
about getting their money's worth, Conviction will of course also feature a robust multiplayer mode. Should be plenty to keep fans busy when it
arrives this October.
will be clocking in at around 12 hours. "I want people to play my games and finish them," Beland recently told Official Xbox Magazine. "We're
going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really
****ing hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal." Normal mode, however,
will be "for normal gamers, that are going to spend 12 hours playing our game and not 30 because they're dying all the time." For those worried
about getting their money's worth, Conviction will of course also feature a robust multiplayer mode. Should be plenty to keep fans busy when it
arrives this October.
Can't provide link, sorry.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.







