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Why does graphics have to be mentioned for the technical reasons only - such as the screen resolution texture resolutions and polycount? It's all nothing when it comes to art direction, style, class or call it whatever you want.

While the games which want to mimic the real world sure can benefit with the above mentioned technical aspects, the games such as mario and R&C benefit mostly from their art direction.

As one of the good examples of art direction (IMO) and bypassing of technical limitations i would like to mention Neverhood. That game had class :)



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