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Errmm...Robot Ent took over Halo War maintence and Content updates...
After Ensemble's closing, Robot Entertainment announced that it was developing downloadable content (DLC) for Halo Wars.[83] Pottinger described support as ongoing rather than a one-time effort and compared it to Bungie's post-launch additions to Halo 3. He stated that Robot would also work on balance issues, bug fixes, and other patches.[43]

The first DLC package, Strategic Options, added three new multiplayer modes. "Keepaway" is similar to capture the flag; in it, players try to capture and hold Forerunner units. In "Tug-of-war", players earn points by fielding large armies and destroying enemy units. In "Reinforcement", players receive units as reinforcements, rather than training them at bases. The amount of available resources and reactors determines which types of units are deployed and the upgrades they can earn.[84] Strategic Options was released on May 19, 2009,[85] after a patch that addressed software bugs and game balance issues.[86] The update garnered criticism for its small size (2 megabytes) and high price (800 Microsoft points). Pottinger responded on the Halo Wars forums that the game modes were small downloads "because they are rules. There is some new content, but it's obviously a different type of content compared to a map."[87]