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WereKitten said:

^
Not only a delay in shooting, but also in aiming (I don't suppose HOTD:Overkill does that, as it's basically a light-gun game). Can you imagine the boos and hisses if they released a game where your aiming reticule lags behind where you're aiming at? :) People are just not used to inertia/acceleration with pointing or mouse as much as they are with sticks - again Dead Space on the PC got an amount of flak exactly becasue it felt "floaty"

Anyway, here ends my food for thought on why I think KZ2's controls are great.

There is a mini chain gun in that game, I don't know if you've played it, there are 2 cross hairs, one is where you are aiming, the other is the actual weight of the mini chain gun following to where you are aiming because it's heavy, for some reason, the dev of that game decided to make that gun to work that way, don't ask me why( I'm thinking Sin and Punishment is why, but that was on the 64 and played with analog.) I say the wiimote works more like a dual analog for a simple reason, there is a zero point, it's pretty much the same concept, when you move a mouse to your right, you don't keep turning right, you stop, but with dual analog and wiimote, you will keep turning unless you go back to the zero point, the wiimote is just faster, making it one step beyond analog stick control, hence without such limitations. it's like asking if people prefer 360/PS3 graphics or Wii graphics lol, people can say they like the Wii just fine all they want and cel-shade is cool looking, but shit still ain't the HD consoles when it comes to looks and power.